Personal Work
Non Architecture, Videogame Architecture Competition - Honorable Mention
Video games present a unique narrative different from film and novel.  They do not have a forced timeline and camera view. The player could be anywhere at any time in the frame of games. Therefore, the player is granted the freedom to adopted the story at their own pace; they can go back, skip, or take different paths. This freedom enables them to extract their own story from their understanding of the gaming experience.
My experience with the game, combined with the character encounters, actions, and game narrative, is incarnated into architecture forms in this project. The project’s design uses typological studies, which reflect my understanding of the game.
This project is not a recreation of the game’s map; it is an architectural performance of the reinterpretation of the game’s narrative.

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